Cycle Time
Definition
The elapsed time required to complete one unit of production at a given step or through the entire process. Three commonly-confused variants — be explicit which:
- Ideal Cycle Time — engineering spec, the fastest possible time per part at design conditions. Used in OEE Performance calculation.
- Actual Cycle Time — observed average time per part during real production.
- Throughput Cycle Time (a.k.a. Flow Time / Lead Time per unit) — time from raw material entering the line to finished part exiting.
Formula
Actual Cycle Time = Run Time / Total Count
Throughput Cycle Time = WIP × Cycle Time (Little's Law inverse)
Required data
- Run time (production minutes excluding planned downtime)
- Total count (parts completed)
- For throughput cycle time: WIP (work in progress) snapshot
Possible data sources
- PLC part counter + machine state
- MES production order start/end
- RFID or barcode at line entry + exit
Factory example
Stamping press, ideal CT = 12 sec/part. Actual run: 390 min, 1700 parts → Actual CT = 390 × 60 / 1700 = 13.76 sec/part.
Gap of 1.76 sec/part → Performance = 12 / 13.76 = 87.2% (matches OEE example).
Economic impact
- The gap between ideal and actual = recoverable performance (no capex)
- Cycle time vs Takt Time tells you whether you can meet demand
- Drives shift-staffing and line-balancing decisions
Common mistakes
- Mixing the three variants without labels → arguments
- Using “average” cycle time when distribution is bimodal (e.g. before/after changeover) → misleading
- Ignoring micro-stops → actual CT looks better than it is
- Reporting in different units across teams (sec vs min vs parts/hr)
See also
- OEE · Takt Time · First Pass Yield
- Factory Physics — Hopp & Spearman, Ch 1–7
- NOTQIN Industrial Intelligence Operating Thesis 2026 §5 Stage 1